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All rules according to most recent Little League Rules and Regulations.
In addition, the following “Local Rules” shall apply:


  1. Home team supplies 2 baseballs.

  2. Only 3 coaches are allowed in the dugout.

  3. Utilize a continuous batting order.

  4. Bunting is allowed (no slash bunting).

  5. Stealing is allowed, but only after the pitched ball passes over home plate, with a max of 3 steals per inning. Nine (9) steals per game per team. Cannot steal home and cannot advance on catcher’s overthrow. Double steals are allowed and count as two steals.  You can only steal (or double-steal) once per at bat. 

  6. Balks will not be called.

  7. "Play is over rule". The play is over when the pitcher has the ball in the immediate vicinity of the pitcher's mound. At that point runners must return to their bases if they are not more than halfway to the next base.

  8. Extra innings (7 innings maximum) are permitted when the score is tied after six innings of play if there is time remaining. Runs scored from an incomplete extra inning are not valid and the score is reverted back to the prior inning results. Pitching rules and counts are enforced through the end of the incomplete inning.

  9. If an inning before the 6th inning is deemed to be the last inning because of time, weather, or visibility constraints, each team will be allowed to score unlimited runs in that inning.  If an inning prior to the 6th inning is going to be the “last inning”, it should be specified by the umpire before the inning begins


  1. Intentional walks are not permitted.
  2. A player once removed as a pitcher may not pitch again in the same game.
  3. A pitcher who throws 41 pitches or more cannot catch in the same game.
  4. A catcher who catches more than 3 innings cannot pitch in the same game.
  5. See section VI-Pitchers (Little League Rule Book) for pitch count and rest rules.


Call-up Process:

If 24 hours before gametime, a manager learns that he/she will have 9 or fewer players available for a game, the manager should email the Vice President of Baseball to request a call-up from AA (if a manager learns that he/she has 8 or fewer players, he/she may request 2 call-ups).  In the email, the manager must specify the names of the players who they know will not be able to make the game. 

A call up cannot be used to start a game over a roster player in the event of 11 players.

Call-ups must bat last in the batting order.  Additionally, the maximum number of IF innings that they may play is less than or equal to the number of innings that the rostered player with the least IF innings in that game plays.  Call-ups may not pitch or catch.  If a call-up is requested less than 24 hours before gametime, the Vice President of Baseball will attempt to find a call-up based on the guidelines above.  However, if a suitable call-up cannot be found, the team will play with whatever number of players it has.  Teams may play with 8 players in the field.  If a team has 7 or fewer players 15 minutes after the scheduled start time of the game, the teams will still play the game, however for the purposes of the standings, the game will be deemed a forfeit.


There are no call ups during playoffs without permission from the Vice President of Baseball.


Please see the Ardsley Little League Rules Quick Guide for a rules summary by division.