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All rules according to most recent Little League Rules and Regulations.
In addition, the following “Local Rules” shall apply:


  1. Home team supplies 2 game baseballs.
  2. Only 3 adults are allowed in the dugout.
  3. Utilize a continuous batting order.
  4. Bunting is allowed (no slash bunting).
  5. Leading is allowed prior to the pitch and you can steal at any time.  Unlimited stealing is allowed.
  6. Balks will result in a warning to the pitcher that they have balked and what they did but runners will not advance a base.
  7. The batter shall become a runner on a dropped third strike. This rule shall apply: When first is unoccupied with less than two outs or with two outs and first base occupied.
  8. Extra Innings (7 innings maximum) are permitted when the score is tied after six innings of play if there is time remaining. Runs scored from an incomplete extra inning are not valid and the score is reverted back to the prior inning results. Pitching rules and counts are enforced through the end of the incomplete inning.
  9. The game will end if the winning team is ahead by 12 runs after five innings (4½ innings if the home team is ahead).  Teams switch sides after 7 runs scored in any inning except for the last inning.  If an inning before the 6th inning is deemed to be the last inning because of time, weather, or visibility constraints, each team will be allowed to score unlimited runs in that inning.  If an inning prior to the 6th inning is going to be the "last inning", it should be specified by the umpire before the inning begins.  


  1. A player once removed as a pitcher may not pitch again in the same game.
  2. A pitcher who throws 41 or more pitches cannot catch in the same game.
  3. A catcher who catches more than 3 innings cannot pitch in the same game.
  4. For pitch count and rest rules see Section VI-Pitchers in the Little League Rule Book.
  5. Intentional walks are not permitted.


  1. A player arriving late (after the start of the game) will be added to the end of the batting order.
  2. Call up rule:

    If 24 hours before gametime, a manager learns that he/she will have 9 or fewer players available for a game, the manager should email the Vice President of Baseball to request a call-up from AAA (if a manager learns that he/she has 8 or fewer players, he/she may request 2 call-ups).  In the email, the manager must specify the names of the players who they know will not be able to make the game. 

    A call up cannot be used to start a game over a roster player in the event of 10 players.

    Call-ups must bat last in the batting order.  Additionally, the maximum number of IF innings that they may play is equal to or less than the number of innings that the rostered player with the least IF innings in that game plays.  Call-ups may not pitch or catch.  If a call-up is requested less than 24 hours before gametime, the Vice President of Baseball will attempt to find a call-up based on the guidelines above.  However, if a suitable call-up cannot be found, the team will play with whatever number of players it has.  Teams may play with 8 players in the field.  If a team has 7 or fewer players 15 minutes after the scheduled start time of the game, the teams will still play the game, however for the purposes of the standings, the game will be deemed a forfeit.

    There are no call ups during playoffs without permission from the Vice President of Baseball.


Please see the Ardsley Little League Rules Quick Guide for a rules summary.